
Removal of capacity: yep we have removed capacity from the game so you can make your ships much more majestic and beautiful: in order for pre 2.1.28 ships having no capacity you must remove on weapon or item in your ship to have unlimited capacity The most successful craft are capable of taking on anything thrown against them, whether it be aircraft, capital ships, avoidance craft, or even those built by wallet-warriors.New loading screen: now we finally have a new loading screen instead of the old loading screen we now have a loading that matches with WSCĬodes: now in settings players can now enter codes to get goodies like crystals gold weapons and much more If you are unprepared for the enemy you face, tweak your design, or leave your ship specialized for whatever purpose you see fit. Adjust to changing situations and assess your opponent as well as you can when the battle starts. To know oneself and one's enemy is to ensure victory. Just make sure you hit them once before they run away. So just land your shots carefully, and you should come out on top.įor a Megastructure, no superwarship can come close to bringing them down. A proper fortress should outgun most superwarships. Be aware of planes and ASW.įor a Fortress, you must have good aim or a large air wing to counter their superior mobility. Try not to land and aim well to take them down. If you are the captain of a decent Flying Ship, most Super-warships can be disposed of relatively easily. Try to attack the sides, or the front depending on if the ship is wide or thin. This is the only ship that can manage to attack a super warship head on and survive at the same time. Depending on the vessel, stay submerged at all costs or they will easily kill your submarine.įor another Super-warship, attack head on as normal but beware weak points. Try to move into firing range but not into depth charge range or the ship might manage to attack. The player's only chance against a Super-warship is a submarine, another Super-warship, or a Flying Ship.įor a submarine, submerge but keep a bit of distance. The exact value for this limit is often disputed, as other factors may weigh in into this calculations. Note that, when building a super warship, mine must be mindful of the "Turning Glitch," which prevents ships from turning or changing direction in general once their weight is near 580,000 tons or higher. Advanced techniques, however, can allow even the largest ships to reach the highest speeds available and even turn effectively.

Mobility is a common problem for those seeking to build a Super Warship. Most super warships are constructed with several hundred Large Armor parts, such as 400mm LW 2x2, 3x2x1, and 6圆x2 armor, and the new 600mm LW 2x2. It is so effective because it is near-impossible to dodge.

This tactic has the potential to devastate ships but is used sparingly. However, some Super-warships may have hundreds of torpedo tubes to create a torpedo spam, where the player aims at a point very close to the ship to launch torpedoes in a massive spread. Against high-speed ships, their effectiveness is limited. With the addition of the Illuminator radar, missiles have been used effectively to heavily damage lesser ships as well as retreating or fast boats.Ĭlose-range weapons employed as last-ditch defences or as heavy-hitting turners of the tide.

Due to their massive range and overall decent damage, most captains of these ships will have them armed. Missiles such as the Harpoon and Tomahawk are commonly seen on Super-warships. In addition to anti-air, anti-submarine weapons are a must for defending and defeating submerged ships, or damaging Flying Ships. Due to initial bugs with the Bofors and the cost of purchasing new weaponry, most AA weapons mounted on Super-warships are still the Type 99. The recent addition of the 40mm Bofors twin-gun emplacement brings the offer of increased AA range, but slightly reduced firepower. Originally, the most effective AA weapon in the game was the Type 99, which offered effective firepower at a solid range. A part SPY-1 radar may also be purchased with Crystals, increasing the accuracy of this weapon. Effective against enemy ships and their aircraft alike, the Mk45 is a very versatile weapon. They have the potential to deal major damage to even heavily armoured opponents and can bring heavy pain when used extensively.Īn accurate, powerful cannon, the Mk45 is widely used by high-level ships for its high-velocity shells. Available for a large sum of gold, these turrets are employed en-masse to deal heavy damage to opponents. Currently the most powerful option in WSC. Super-warships are known to mount the heaviest ordinance in WC.
